Constructor

new (?buffer:AudioBuffer, offset:Int = 0, ?length:Int, loops:Int = 0)

Variables

gain:Float

length:Int

loops:Int

offset:Int

onComplete:_Event_Void_Void<Void ‑> Void> = new Event<Void>()

Methods

dispose ():Void

pause ():Void

play ():Void

stop ():Void