Constructor

new (id:Int)

Variables

read onlyconnected:Bool

read onlyguid:String

read onlyid:Int

read onlyname:String

onAxisMove:_Event_lime_ui_GamepadAxis_Float_Void<GamepadAxis ‑> Float ‑> Void> = new Event<GamepadAxis -> Float>()

onButtonDown:_Event_lime_ui_GamepadButton_Void<GamepadButton ‑> Void> = new Event<GamepadButton>()

onButtonUp:_Event_lime_ui_GamepadButton_Void<GamepadButton ‑> Void> = new Event<GamepadButton>()

onDisconnect:_Event_Void_Void<Void ‑> Void> = new Event<Void>()

Static variables

staticdevices:Map<Int, Gamepad> = new Map<Int,Gamepad>()

staticonConnect:_Event_lime_ui_Gamepad_Void<Gamepad ‑> Void> = new Event<Gamepad>()

Static methods

staticaddMappings (mappings:Array<String>):Void